About NERO. .
.
The NERO Live Action
Roleplaying Game was founded in 1989 in Massachusetts. It is now the
largest fantasy LARP in North America, with over 50 chapters across the
United States and Canada. There are thousands of members across the United
States and Canada. Chapters are as far south as Florida and Texas, and as
far north as New Brunswick and Maine. You can go out west to California and
Colorado, or to the east to Washington D.C and Boston. You can play your
Character in any one of these chapters, this is truly a national game.
There is no "rock, paper,
scissors" in NERO. If you want to fight someone, pick up a harmless "boffer"
weapon (made of PVC pipe covered in foam and duct tape, they really are
quite safe) and hit them with it. The amount of skill your character has
bought with that weapon determines how much damage that attack did. Every
character has a certain amount of points of damage they can take. It's just
a game though, you only need to swing hard enough so that they know they
were hit, don't swing your sword like it was a baseball bat. Also, for
safety reasons the head, hands, and groin are not legal targets. If someone
hits you with a weapon there, you don't have to take the damage.
If your character is a
Mage, then you can cast a spell to hurt or help someone. Spells are cast by
reciting a short phrase, which represents your character's spellcasting and
lets everyone know what you cast, and then throwing what we call a "spell
packet" which is a small bag of birdseed. If you hit your target with that
packet, then the spell worked.
If your character is a
Thief, then you actually have to hide in the shadows to be unseen, there is
no "pretend you don't see me" skills or spells in this game. To disarm a
trap, you'll actually have to get out some tools and keep that trap from
going off, to pick a lock you'll have to get out some picks and try and open
it yourself (not modern warded locks, simple old-style locks that are much
easier to pick). For safety purposes things like climbing walls and
swimming aren't allowed and we have rules to simulate them. We try to have
you do everything yourself except when legality or safety make it
impossible.
The setting of the NERO
campaign is the world of Tyrra, a medieval fantasy world combining historic
re-enactment and mock-combat with high-fantasy and roleplaying. The Tyrran
setting is at a level of technology roughly equivalent to the late Dark Ages
or Early Renaissance, although there are no firearms in the world of Tyrra.
A dozen fantasy races interact with countless monsters, dragons, elementals,
and undead. The continent of Avalon (where all the various areas
represented by chapters are) is a busy place, with ancient kingdoms, ominous
empires, anarchic wilderness settlements, tainted swamps, and a rich
patchwork of realms.
We don't want to offend
anyone's religious beliefs, so there is NO religion allowed in NERO. We are
very serious about this, there are no gods or demons, no angels or devils.
Please don't use any religious titles or symbols in your character's name or
costume. There are no Priests or Clerics in this game (magical healing
exists in this game but it is strictly non-religious). Characters are also
not allowed to create any religion or bring one in-game. Yes, we know that
a religion could add a lot to the game, but it could also offend people or
be misunderstood by people. It's just simpler to leave the entire issue
out.
Your character can be
human, or any one of 12 races, including Elves, Dwarves, Half-Orcs and other
fantasy races, even a race of cat-people called the Sarr. There are 4
character classes to choose from: Fighter, Rogue, Scholar, and Templar (a
spellcaster with slightly better combat skills but worse spellcasting than a
Scholar). However, character classes aren't as important as the skills you
take. This is a skills-based game, every character begins with some points
to buy skills, and every event you attend your character earns some more
points to get more skills and abilities. Character classes mostly determine
what different skills cost for your character, magical skills will be very
expensive for a Fighter, but they can learn weapons and fighting skills very
cheaply. Sometimes what race your character is also affects the cost of a
skill, making it more or less expensive. Any character class can learn any
skill, it might just cost a more Build Points, and some combinations are
highly impractical.
The NERO Game is designed
to require as little help from a Gamemaster to function as possible.
Interaction, combat, and most game scenarios can be performed seamlessly by
player characters without a gamemaster (called a Marshal in this game)
following them around. They are only required in special circumstances,
like powerful magical rituals (to ensure that all rules are followed) and
thieves breaking into someone else's cabin to steal in-game items (to make
sure that only in-game items are stolen, instead of someone's out-of-game
property). There always are Marshals available to make rules calls,
supervise those few things requiring a Marshal, and to properly run the NPC
camp, where all the NPC monsters and townsfolk are costumed, equipped and
prepared
All things said, NERO is a
very fun way to act out those adventures you only read about in novels or
played out in tabletop games.